
Jonathan Kozma
Producer & Programmer
Professional info
About Me
I am an aspiring producer with a Simulation and Game Development Degree in Programming. I have been the producer for multiple school projects as well as a lead programmer. I have been making games for the past three years and am currently seeking opportunities to apply my skills. I enjoy taking tasks head-on as well as stepping back and getting a different perspective when needed.
Work experience
Languages
C++
C#
SWIFT
HTML/CSS
JAVASCRIPT
GML
Skills
Customer Support Representative - Ubisoft
February 2017 - April 2017
Verified system operations and detected bugs, documented software defects using a bug tracking system, reported software issues to developers, performed initial debugging procedures by reviewing configuration files, logs, or code pieces to determine breakdown source, documented test procedures to ensure replicability, monitored bug resolution efforts and successes, collaborated with co-workers on possible solutions to known bugs, and provided feedback to developers on software usability and functionality.
Salesperson - Sheetz
2015 - Present
Collaborating with co-workers to complete tasks on time, problem-solving as well as creating reports on day to day operations.
PROJECT MANAGEMENT
PROGRAMMING
QUALITY ASSURANCE
LEVEL DESIGN
Software Knowledge
UNREAL
UNITY
BITBUCKET
3DS MAX
MICROSOFT SUITE
Education
Wake Technical Community College
2015 - July 2018
Simulations and Game Development Degree in Programming. Certificates in Production, Business, Quality Assurance, Programming, and Fundamentals I & II. Intermediate knowledge of Unreal including blueprints and C++. Basic knowledge of Unity, C#, HTML5, and Swift. High understanding of mathematics and applications. Proficient typing skills and extensive knowledge of Microsoft Office.
Extracurricular
Play tested multiple titles for Epic Games and Ubisoft, both on console and mobile.
Currently studying for a certified associate in project management (CAPM).
East Coast Game Conference Volunteer, Spring 2016 – Present.
International Game Development Association Member Spring 2016 – Present.